Jailbreak

Jailbreak was a turbo Objective game that was hosted by Brinelex Brine and co-hosted by 404 on the 27th of February, 2021, starting at 2PM EST. It was Brinelex's first game as a host; it lasted 10 phases, about 10 real-life hours, and had 15 players as well as 3 NPCs.

The main theme of the game was, as the title suggests, a prison break. Players had one main objective, which was to escape the Prison Complex at the end of the game, as well as two other objectives: a secondary objective assigned at random, and the usual personal objective, submitted along with the character during sign-ups.

Pre-Game Context
Jailbreak 's story takes place on a private prison-island owned by Brine-Tec Corporation, a company which appears to specialize in robotics and high-tech security, who's CEO, Eduardo Brineson, and VP, Protocol 404, acted as the game's Game Masters during rollovers, commenting on the actions of every player in character.

Every character's information has been collected and stored in the company's archives, including their crimes, abilities, skills and other. Everyone was then somehow captured and imprisoned in the game's prison (called "The Dragon's Lair"), which was undergoing technical difficulties with its servers, eventually leading to the electronic locks of most of the cells failing, and the deactivation of some important safety protocols. This marks the beginning of the proper game events.

Before the start of the game, the players were sent private messages describing their characters, their objectives and the abilities and items designed for them, just like every other game. However, these DMs were seemingly written in character by Eduardo himself, to give away hints on the context, give the players a taste of the character, and immerse them more.

Game Events
On the start of the game, players were spread out in four areas: the Cells, the Archive Room, the Concert and the Cafeteria. The players mostly inspected their surroundings, looked around for anything useful, and picked up items in their areas, such as the Krabby Patty and Raiden's Katana in the Cafeteria. At the end of the phase, they were introduced to Eduardo Brineson and Protocol 404 for the first time.

CELLS
The Cells is one of the main areas of the game. It is the area where the most players started: six in total, not taking into account Judge Dredd, an NPC. He was contained in one of the cells, locked behind an keycard reader, up until he got released on Phase 8. It did not go through any significant changes throughout the duration of the game.

Starting area for: Nina Einstein, Murtaugh, Mr. Krabs, Nagito Komaeda, Strong Bad, Daroach.



CAFETERIA
The Cafeteria is one of the main areas of the game. At the start of the game, it contained a few important items for different players, such as Raiden's Katana, the Krabby Patty, and booze for Marisa. It also had this game's Ultimate S. in the form of a snack machine called "Ultimate Snacks" for Nina's objective. Hideen behind it was a locked door that could be opened using the keycard found in the Containment Chamber, which led to Seaside. It was never used. It did not go through any significant changes throughout the duration of the game.

Starting area for: "Sniper" Joe, Addison Cain, Marisa Kirisame.

CONCERT
The Concert is one of the main areas of the game. It is one of the areas that suffered through the most changes, with the wall being defaced by Strong Bad in Phase 4, before getting blown up at the same time as the statue in Phase 5 by Marisa. It also contained Weird A.I., an NPC played by TehFriedWaffles, who was here to play a concert in Phase 9, as well as prevent anyone from escaping. Along with him was "Nick Brick", who was not an NPC but a part of the area.

Starting area for: Chumlee, The Brickster, Garret.

CONTAINMENT CHAMBER
The Containment Chamber is one of the main areas of the game. At the start of the game, it had the Annoying Orange NPC locked up in a containment device that was deactivated through the console next to it on Phase 2, before The Brickster rebuilt it into a poorly-made copy of himself on Phase 4. The safe in the area was also opened by Garret and Chumlee, the former also taking the keycard to open Judge Dredd's cell, while the later took the Anomaly contained in the safe, all on Phase 5.

ARCHIVE ROOM
The Archive Room is one of the main areas of the game. It went through some significant changes throughout it, with the wall behind the computer getting destroyed by Trollface in Phase 3 and the bike that was hidden under black sheets getting stolen by Marisa in Phase 4. The area had a computer that could be used to access cameras, the sky-projectors for Trollface, and the email system for Strong Bad, amongst other things. It also had two cabinets that could be arranged into the shape of a penis to be moved to a secret area, the Penis Room, although this was never done.

Starting area for: Trollface, Snake Plissken, Raiden.

ROOF
The Roof is one of the secondary areas for the game, mainly only here to help the players escape. Before the end of the game, one of the drones that was flying above it got shut down by Garret, making it crash on the Roof. The drones could also be hijacked to carry players away from the prison, which is how Daroach escaped, although he did not intend for it to happen.

SEASIDE
The Seaside is one of the secondary areas for the game, mainly only here to help the players escape. It could be accessed from either the hidden door behind Ultimate Snacks, or the wall from the Concert. When the wall in the latter blew up, the two areas got connected. It had motorboats on the beach, which is the main way players used to escape. The area did not have any screens for Eduardo or 404, but the former still attempted to communicate through screaming over the walls using a drone. Some of the narration was also done as usual.

OPEN SEA
The Open Sea is the last area of the game. It was only used once, by "Sniper" Joe, Strong Bad and Daroach after they had left Seaside and the Concert to escape. It did not have any screens for Eduardo or 404, and so narration was done as usual for Objective games.

Themes and Ideas
The main "gimmicks" of the game were the fact that there were three different objectives for players to realize, as well as the RPing from the Game Masters, who both acted and talked as if they were characters in the game's universe (Eduardo Brineson for Brinelex Brine and PROTOCOL 404 for 404) communicating from in-game TV screens and speakers, which is why these appeared in almost every area. Instead of directly telling what everyone's actions were, they reacted to them in character and sometimes gave comments appropriate to who they were playing as.

Before the game, DMs were also sent in character by Brinelex Brine to somewhat introduce the gimmick.

Another gameplay mechanic that was somewhat important to the game was the value system, which was added mostly thanks to Garret's personal objective, who needed to get $1000 worth of items before escaping to pay for his rent at the end of the month. Coincidentally, many other players had personal objectives that revolved around items and their values, such as Daroach, who needed to get one of the three most valuable items in the game, or Chumlee, who needed to buy an item off someone for significantly less than what it is worth. This mechanic was also introduced as Brinelex believed that it would lead to more interesting confilcts with even more players, such as Mr. Krabs and his Krabby Patty which was worth $300, or Nina Einstein and Steel Passion, the book she needed to retrieve, which was made to be worth $250.

This mechanic eventually affected the abilities of players, the most notable example being Mr. Krabs, who would get a +1 bonus for every $150 worth of items that he had on his person.